Thursday, November 30, 2006
Tuesday, November 28, 2006
Tuesday, November 21, 2006
Thursday, November 16, 2006
Creative Computing - Major Project
The inspiration for my Creative Computing major project came primarily from two 
places; a vocal Spectral Freeze bidule that I created in Plogue about 3 months ago 
(posted on this blog) and an interest in live computer controlled synthesised 
accompaniment. I found several CDs in Elder Library which attempted this, 
particularly Richard Teitelbaum’s Concerto Grosso, in which a pianist plays a piano 
that is connected to a computer, which then controls two other pianos for 
accompaniment. The result was quite, uhh, objectionable, but the idea was solid.
I decided to use a grand piano as the sound source for my Bidule creations, as I had 
an idea to place microphones in such a way that each mic would pick up different 
frequency bands (low notes, mid notes, high notes) and my bidules could be customised
for each mic signal. The OmniGraffle plan helped me to realise the physical 
limitations of the Recording Space, and I deduced that I needed to use Studio 1 in 
conjunction with the Space for the performance due to the number of microphones I was
using.
Bidule creation consumed my life for 2 weeks, and I was quite pleased with the final 
6. Detailed descriptions of each bidule and sub-bidule have been entered into the 
“***** Explanation…” boxes scattered throughout my Plogue session file. I created the 
score for my piece after creating my bidules, as the score would be used for the 
performance rather than the aesthetic design, plus I wanted to discuss it with the 
performer. My original performer dropped out, but thankfully Jake Morris was 
interested in being the guinea pig. My score has three parts; the main form, the 
piano score and the computer score. The main form was chosen by Jake and I to be 
ternary form, best described as |A|BA| (similar to sonata form). We kept our opinions 
on how we should proceed from each other, knowing that the overall form would allow 
our interpretations to coincide in the performance. Jake’s score consisted of a piece 
of paper with a theme progression, namely “autumn leaves  > nightwalker  > autumn 
leaves2 “, (which I jazzed up in Photoshop afterwards of course). My score consisted 
of an effect group order, in which the ternary form controls the change between 
direct sound manipulation and sound synthesis/Live. Effect nuances like Decimation 
were improvised.

I believe the performance was a success. I connected the K5000 MIDI controller to 
gain controls plus some of the effects controls for each of my bidules. This allowed 
me to affect the piano sound as I saw fit, adhering to my score. I really did not 
want to use Live, however the loops I built on-the-fly in the mix came out quite 
nice, and right when they stopped Jake changed his playing style in a twist of 
improvisation (there‘s that word again). Rather than audition the spliced sounds for 
Live through headphones I patched them straight into the rear speakers in Studio 1 
for some ‘surround DJing’. The only issue I had regarded the 'synthesised 
accompaniment' going schitzo instead of actually accompanying, but that seems to be 
related to the instrument I chose. Oh, and lets not forget that a G5 Mac runs my 
bidule at 50%+ dsp, yet my very cheap laptop pulls off 20% max.
If you have some time, pilfer through my Plogue patch, there’s plenty of instructions 
and explanations inside each bidule which may be of interest. If you want to try them 
out, most of them work best with a microphone. At least check out the Delay Time Proportionate Attenuator in the Devine Delay GUI.
CC Major MP3 7.13MB
Bidule File


Level Completed by
Ben
on
Thursday, November 16, 2006
2
mushrooms
Wednesday, November 15, 2006
Tuesday, November 14, 2006
Thursday, November 09, 2006
AA - Week 7 - FM Synthesis
Ding. I matched the frequencies to the sonogram exactly but it still sounds higher than 
the original. If only I had a sonogram thing on my laptop, I could compare. MP3 23Kb

Level Completed by
Ben
on
Thursday, November 09, 2006
8
mushrooms
Sans Video
I would have my complete Sans video up already but the Cubase file is corrupted and
it isn't worth syncing all the sounds again. Cut my losses. Anyway, here's a zip of 
all the sounds (728Kb)
and an abstract list of everything I did with the paper to make them.
Wind - (Shake - Nothing)
Shovelling - (Monster chew - Pitch down)
Furnace roar + fire - (Monster chew- duplicated and phased x4, slowed down by about 70%)(slow 
screw - pitch up, 2 layers out of phase)
Tram wheel rattle (mosnter chew- speed up, looped, retimed)
Tram Bell (whistle- slowed down, amplitude envelope for quick attack and slow decay)
Traffic noise -(ocean- amplified, slowed down, duplicated+reversed x4, panned)(motobike-
 deamplified, fade in/out, panned left)(whistle- slowed down, pulsated, fade out, panned left
 - horn1)(whistle- slowed down, pulsated, fade out, panned right - horn2)
Truck engine (Motocycle- doubled up, pitched down)
Footsteps on metal ladder (tappy- pitched up)(whistle- clipped, fade in/out, pitched 
up/down, timed with footsteps)
Electricity hum (whistle- slowed down about 140%)
Metal clunk of big switch (big rip- duplicatedx3 and sped up)
Electricity buzz sound (02.blowing- sped up, looped)
factory noise - (ocean - pitch down)
metal squeal sound from turning handle (blowing-fade in/out)
pressured air release hiss (ocean-duplicate+offsetx3)
lever clunk (mosnter chew- duplicate+layerx4, attack and decay fix, pitch down)
engine ignition sound (friction)
Vibration buzz (02.Blowing)
Whizzing machinery (shake- sped up by 500%)
Machine hum (whistle- slow down 98%)
Spools rattle (ocean- snippet, loop)
Engine hum noise (02.blowing- slowed down)
Gear clunk (Chew- clip, slowed down by 96%, fade in/out)
Cog spin acceleration (02.blowing - speed slowed by 90%)
Tool box click (Chew- clip)
Sewing machine sounds (slow screw- loop clip and speed up)(chew- loop clip)
Fabric movement (ocean- fade in/out)
scissor cutting (bite- clip, pitch up)
footsteps with echo (tappy- duplicated, retimed, pitched up, faded out and panned)
hissing air valves (ocean- duplicated, amplified)
pulsing piston hiss (shake- clip, loop)
oil dispenser click (chew)
heavy cogs rumbling (ocean- slowed down 95%)(moto blowout- slowed down 95%)
person moving sound (ocean- fade in/out)
switch (shake- clip, slowed down 45%)
whizzing machinery II (02.blowing, looped, sped up by 400%, duplicated and panned)
air hiss (ocean- clip, loop, amplify, slow down)
idle machine hum (whistle- slowed down 99%)
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
Week 9 - AA - Tone Wheel Patch
This tone wheel started off as Luke's, but considering I'm always after an excuse to 
not do my own I work I started helping. We ended up making a very intricate bidule, as 
the pics attest. Attest? Attest. Anyway this was a very good learning experience for
me in Plogue, as I had not done much with multiple layer grouping. I am running out 
of download memory so I can't attach the sound file, however it can be accessed on 
Luke's blog.
Nevermind, I just compressed it. MP3 446Kb
Main Drawerbars
Harmonic Controllers
Harmonic Bidule
All The Harmonics
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
AC - Week 8 - No Particular Reason
I made a piano synth in plogue for no reason. So I'm trying to give it purpose in its
existence by blogging it. You may recall this is the one that sounds like a marimba.
I hate marimbas. MP3 129Kb
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
CC - Week 7 - Realtime Processing (3)
Grouping and polyphonication. I like polyphony. Can you name the tune? 
MP3 73.1Kb
Outside view
In the Super Fun Happy Slide
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
CC - Week 6 - Real Time Processing (2)
Ooh, fun. Well I laughed at the ID3 tag when I found this sound file again.
MP3 103Kb.
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
CC - Week 9 - RT Network Control

Well I was busy screwing around in Photoshop (surprise) when Dave was creating 'our'
OSC network- luckily he gave me a shout before he started so I could take some 
credit. We did some quick finishing hacks to the connected computers and started the
party, with these results MP3 128Kb. (actual size, not kbps)
Good times, good times.
Bidule Patch
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
AA - Minor project - MP3
Indeed. I did a bus. The squeaking sound in this was supposed to be the rubber of the 
bendy part of the bus squeaking, but it didn't come off too good. The stereo mix seems 
to have dropped out a couple things too. But I don't care. Here it is in all of its
96kbps glory. MP3 2.08Mb
Level Completed by
Ben
on
Thursday, November 09, 2006
0
mushrooms
Here's Some I Prepared Earlier...
- 
        ► 
      
2008
(43)
- ► December 2008 (2)
 
- ► November 2008 (1)
 
- ► October 2008 (2)
 
- ► September 2008 (4)
 
- ► August 2008 (9)
 
- ► April 2008 (9)
 
- ► March 2008 (11)
 
 
- 
        ► 
      
2007
(74)
- ► December 2007 (1)
 
- ► November 2007 (3)
 
- ► October 2007 (6)
 
- ► September 2007 (9)
 
- ► August 2007 (12)
 
- ► April 2007 (9)
 
- ► March 2007 (13)
 
 
- 
        ▼ 
      
2006
(42)
- ► December 2006 (1)
 
- 
        ▼ 
      
November 2006
(16)
- Beware The Flood... (Part II)
 - I'm Going To Call My Son 'Adobe'
 - The Battalion
 - Beware The Flood...
 - Creative Computing - Major Project
 - Johannes' Ultimate Fantasy
 - SWOT BAD! PHOTOSHOP GOOD!
 - AA - Week 7 - FM Synthesis
 - Sans Video
 - Week 9 - AA - Tone Wheel Patch
 - AC - Week 8 - No Particular Reason
 - CC - Week 7 - Realtime Processing (3)
 - CC - Week 6 - Real Time Processing (2)
 - CC - Week 9 - RT Network Control
 - CC - Week 11 - Workshop
 - AA - Minor project - MP3
 
 
- ► October 2006 (12)
 
- ► September 2006 (1)
 
- ► August 2006 (11)
 
 










