CC3 - Week 5 - Sound Generation (0)

This is not a markable entry. This week has thrown me about quite a bit, so I guess I'll have to take another 0. I had spent a while creating ambience codes that "demonstrate (my) understanding of unit generators", then reread the planner only to spot that every patch must use either mouse or envelope. This might have been okay for retrospective implementation if MouseX/Y actually worked in PsyCollider. I doubt I'll have the time to use the Macs until Friday afternoon (MusEd and cello work due Thursday, working Thursday night, MusEd due Friday).
I guess planning and prioritising are the two main skills that one must possess to be successful at University, so I don't doubt it's my own fault. I may have to scale back the amount of (paid) work I'm doing, as I have been working all Saturday, Sunday and Monday, then Thursday nights as well. Also I've been falling asleep around 5-6pm while I'm trying to do homework, which tends to wreck my study time. Right now I'm writing this at 2am after waking up on the couch with PsyCollider still running. Maybe it was the ocean sound I was creating...
<
// Ocean Breeze
(
{ // Main controller
a = LFTri.kr( freq: 0.2,
iphase: 3,
mul: (LFNoise1.kr(0.3, 0.3, 0.4)),
add: 1
);
// Create noise and stereoise
b = PinkNoise.ar( [ a, a ] );
// Change bandwidth according to "a"
c = Resonz.ar(b, a*150+250, 0.8);
}.play
)
>




