Monday, August 27, 2007

AA2 - Week 5 - FMOD

Aside from the (spectacular) car example, I'm having trouble seeing the use of looping the events and fading them together etc. Is there some other use for this function? I mixed together some vocal samples, which worked okay, but the only use I could see for it in a game is maybe for a dream sequence or something, where multiple layers of voice would be quite freaky. The pitch randomisation on the vocals reminds me of a Slipknot track. Those were the days.

~FMOD.MP3 400KB~

~FMOD FILE~ (Goodluck playing anything without soundfiles)


My hierarchy, or lack thereof.


Crossfade mania


The reverb I set up

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